As mentioned, there are no words, so exposition is limited, and you'll need to draw your own conclusions. The game's over for me, but I'm still thinking about it. The icing on the cake is level design that didn't have me even consider using a walkthrough, and putting all this together got me wondering what I wondered in the first paragraph. The game is seamless even on a technical level I am still impressed that I didn't spot a single hiccup in what struck me as a very complex game to make. I didn't realize this at the time, but I took away the sense of a soundtrack that fit every moment of play. At any point the music is a combination of up to four different ambient pieces. The soundtrack is in perfect harmony as well. What you get is like a gorgeous hand-drawn animated comic with not a dud panel in sight, bathing you in aesthetic history without it taking over the screen. If you can think of an architectural, artistic or religious motif, it's probably in here somewhere, and somehow, none of it clashes. The key skill is remembering symbols and patterns to spot possible connections, and Gorogoa is absolutely full of those. You often just have to play with things until you find something new. There are moments that require a bit of thinking, combining "real-world" logic with the fantastical mechanic, but you can't use logic to see how to progress everytime. I do admit that Gorogoa generally feels more like an exploration game than a puzzle game. You could give this game to anyone and they would be at ease playing it. You start off clicking around just to see what's possible, and before you know it the game has let go of your hand and is giving you puzzles. You learn everything you need to via the pictures and some UI prompts. Impressively, there are no words in the game to tell you what to do. We can only hope that we will be able to do a similar thing when we need to. It's an ideal complement to the story, as you use it to bounce a man around the eras of his past, Slaughterhouse-Five-style, colliding memories via symbols from across his life, so he can pick up what he needs to face his future. It's a new way to transform reality by changing your perspective on it, and just about every time you do it it's a revelation. The central gameplay mechanic is fascinating and unique, and as such I'll say very little about it. Gorogoa is right at home among the above games, and might be just two hours long but makes the absolute best of that time. They're a chance to cleanse your brain, slow down, meditate, get immersed - and then get your brain turned completely inside out, and be left wondering how on earth mere mortals created what you've just played. Games like Braid, The Bridge, Manifold Garden and Monument Valley provide a therapeutic change of pace from the hundreds of hours of action many games provide today. 100% PC There's nothing like an ultra-artistic mind-warping indie puzzler.
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